@startuml
sprite $brightness_4 [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000002200000000000000000000000
00000000000000000000003EE30000000000000000000000
0000000000000000000003EFFE3000000000000000000000
000000000000000000003EFFFFE300000000000000000000
00000000000000000003EFFFFFFF30000000000000000000
0000000000000000003EFFFFFFFFF3000000000000000000
000000000000000003FFFFFFFFFFFF400000000000000000
00000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000
00000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000
00000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000
00000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000
00000000FFFFFFFFFFFEA5100249EFFFFFFFFFFF00000000
00000000FFFFFFFFFFFA1000000006EFFFFFFFFF00000000
00000000FFFFFFFFFFFFF5000000000AFFFFFFFF00000000
00000000FFFFFFFFFFFFFF60000000008FFFFFFF00000000
00000000FFFFFFFFFFFFFFF5000000000AFFFFFF00000000
00000003FFFFFFFFFFFFFFFF1000000000EFFFFF30000000
0000003FFFFFFFFFFFFFFFFFA0000000006FFFFFF3000000
000003FFFFFFFFFFFFFFFFFFF1000000000EFFFFFF300000
00003EFFFFFFFFFFFFFFFFFFF70000000009FFFFFFE30000
0003EFFFFFFFFFFFFFFFFFFFFA0000000004FFFFFFFE3000
003EFFFFFFFFFFFFFFFFFFFFFD0000000002FFFFFFFFE300
02EFFFFFFFFFFFFFFFFFFFFFFE0000000000FFFFFFFFFE30
02EFFFFFFFFFFFFFFFFFFFFFFE0000000000FFFFFFFFFE30
003EFFFFFFFFFFFFFFFFFFFFFD0000000002FFFFFFFFE300
0003EFFFFFFFFFFFFFFFFFFFFA0000000004FFFFFFFE3000
00003EFFFFFFFFFFFFFFFFFFF70000000009FFFFFFE30000
000003FFFFFFFFFFFFFFFFFFF1000000000EFFFFFF300000
0000003FFFFFFFFFFFFFFFFFA0000000006FFFFFF3000000
00000003FFFFFFFFFFFFFFFF1000000000EFFFFF30000000
00000000FFFFFFFFFFFFFFF5000000000AFFFFFF00000000
00000000FFFFFFFFFFFFFF60000000008FFFFFFF00000000
00000000FFFFFFFFFFFFF5000000000AFFFFFFFF00000000
00000000FFFFFFFFFFFA1000000006EFFFFFFFFF00000000
00000000FFFFFFFFFFFEA5100249EFFFFFFFFFFF00000000
00000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000
00000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000
00000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000
00000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000
000000000000000003FFFFFFFFFFFF400000000000000000
0000000000000000003EFFFFFFFFF3000000000000000000
00000000000000000003EFFFFFFF30000000000000000000
000000000000000000003EFFFFE300000000000000000000
0000000000000000000003EFFE3000000000000000000000
00000000000000000000002EE30000000000000000000000
000000000000000000000002200000000000000000000000
000000000000000000000000000000000000000000000000
}


!define MATERIAL_BRIGHTNESS_4(_alias) ENTITY(rectangle,black,brightness_4,_alias,MATERIAL BRIGHTNESS_4)
!define MATERIAL_BRIGHTNESS_4(_alias, _label) ENTITY(rectangle,black,brightness_4,_label, _alias,MATERIAL BRIGHTNESS_4)
!define MATERIAL_BRIGHTNESS_4(_alias, _label, _shape) ENTITY(_shape,black,brightness_4,_label, _alias,MATERIAL BRIGHTNESS_4)
!define MATERIAL_BRIGHTNESS_4(_alias, _label, _shape, _color) ENTITY(_shape,_color,brightness_4,_label, _alias,MATERIAL BRIGHTNESS_4)
skinparam folderBackgroundColor<<MATERIAL BRIGHTNESS_4>> White
@enduml